|
Reasons
for use and non-use
-
Blood Claws
aren’t used because Night Wolves prefer to stay focused and in control.
-
Venerable
Dreadnoughts aren’t used because there’s no one old enough.
-
Some Tanks
aren’t used because Night Wolves prefer transports and light vehicles
due to transport issues.
-
Assault Troops
aren’t used because Night Wolves prefer to stay on their feet or in a
ship.
-
Conquerors
were designed to fit their needs while all others did not (other than
Typhoons).
-
Long Fangs
aren’t old but gain their abilities from being trained by Tycho - this
is why there are so few of them.
A Little Background Information
M41 Year 6666 June 6th
The Knight Wolves former planet Fangris was destroyed by Chaos World Eaters,
but 4 boys managed to rescue 22 young children to bring with them in their
escape (wolf guard and heroes, 20 males and 2 females). They left in search of
help from other chapters and encountered a company of Angels Porphyr. While
aboard their ship they overheard plans to be slaughtered and so escaped on a
stolen vessel. They later encountered a company of Sons of Gulliman, and were
ticked aboard the ship where they found out that the Sons were in on the
conspiracy with the Angels. So cleverly, they fought their way into the escape
chamber where they escaped once again.
After
a month or so aboard the escape pod and with nothing left to eat or drink they
landed on a planet known as Hawk's Eye. Here they met another chapter; the
Astral Hawks. They had long lost the trust in other chapters due to their bad
experiences at their hands, and so did not believe a word the Astral Hawks
leader, Commander Kael, said. Then out of nowhere Raylin, the most leader-like
of the boys, changed his mind, on what was gut instinct. He decided to trust
them and told them of what was happening. They soon became very close and they
began to work together.
The
4 boys were sent on missions and in return were helped with certain projects.
Later once the 22 young children grew up they began to train Marines (yes, you
know) and this is where the chapter began.
M41 Year 6672 November 8th
After several years they were given an explorer ship to uncover a new home and
even though their army wasn’t big they were still very powerful as their
young leaders, such as Raylin, began to lead them to glory.
M41 Year 6673 November 8th
In search of a new home still.
Knight
Wolves Special Characters
Great
Wolf/Chapter Master Raylin 350pts
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Save
|
|
7
|
5
|
4(6)
|
4
|
4
|
6
|
4
|
10
|
+2/+4
|
Equipment:
-
Great Sword of the
Wolf- no saves, always hits first, +2S.
-
Great Helm of the Wolf-
4+ Invulnerable save.
-
Runic Charm, Wolf Tooth
Necklace, Wolf Pelt, Runic Armour.
-
Master-Crafted
Bolter-Plasma, Wolf Tail Talisman, Melta Bombs
Special
Rules:
Fast
Attack Co-ordinator/Scout Commander Dante 200pts
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Save
|
|
6
|
5
|
4
|
4(5)
|
3
|
6
|
4
|
10
|
+2
|
Equipment:
Master-Crafted Frost Blade, Runic Armour, Runic Charm, Wolf Tooth Necklace, Melta Bombs, Wolf Tail Talisman, WarBike
Special Rules:
Rune Priest Trystan
200pts
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Save
|
|
6
|
5
|
4
|
4
|
3
|
5
|
4
|
10
|
+2/+4
|
Equipment:
Master-Crafted Frost Axe, Runic Armour, Runic Charm, Belt of Russ, Melta
Bombs, Wolf Tooth Necklace, Bolter.
Special Rules:
Captain
of the Black Guard/Long Fang Trainer Tankbuster Tycho
160pts
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Save
|
|
5
|
5
|
4
|
4
|
3
|
5
|
3
|
10
|
+2
|
Equipment:
Master-Crafted Bolter-Melta, Melta Bombs, Runic Armour, Runic Charm,
Wolf Tail Talisman, Wolf Amulet (Wolf Tooth Necklace), Bionics, Frost Glove.
Special
Rules:
-
No
Retreat- The squad lead by Tycho automatically passes morale checks
-
Technician-
His Bolter-Melta counts as both, his glove counts as a Frost Weapon
-
Tankbuster-
Tycho and his squad gain +1 on the vehicle damage charts.
New
Squad Types
0-1
Drop Troops 30pts/each
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Save
|
|
4
|
4
|
4
|
4
|
1
|
4
|
2
|
9
|
+4
|
Squad:
Up to 4-10 Drop Troops in the squad.
Equipment:
-
Master-Crafted Bolters,
Melta Bombs, 1 with Auspex, Combat Weapons, Frag Grenades
-
Up to half of the squad
may upgrade their combat weapons to power weapons at +10 pts.
Special
Rules:
0-3
Land Speeder Conquerors 140pts/each
|
Armour
|
|
|
Front
|
Side
|
Rear
|
BS
|
|
10
|
10
|
10
|
4
|
Weapons:
Twin-Linked Bolter, Heavy Bolter, Multi-Melta, 2 Hunter-Killer Missiles
Black
Guard(Wolf Guard) 13pts/each
Special
Rules for Heroes and Black Guard
Vengeful-
When fighting any chaos army they gain +1S (1st round of combat); Always
Strike First (at worst simultaneous); and use rules for Berserk Charge (+2
Attacks when charging).
Special
Rules for Chapter
-
"And
they shall know no fear" - See Codex Space Wolves.
-
Acute
Senses - See Codex Space Wolves.
-
True Grit
- See Codex Space Wolves.
-
Mixed
Armour - See Codex Space Wolves.
-
Will not
teleport - See Codex Space Wolves.
-
Fenrisian
Wolves - See Codex Space Wolves.
-
Will not
Ally - may not have imperial allies other than Astral Hawks and Adam's
Chapter.
Force
Organization
-
1 HQ in every 500pts or
for example 1500pts may have 1 special character and 1HQ or 3HQ.
-
May always
have 4 elites.
-
May only have
2 HS in every 2000pts or 3 vehicles.
-
Special
characters must have bodyguard.
-
May not have
Assault Troops only Drop Troops.
-
May only use
Land Speeder Conquerors and Typhoons.
-
May not use
Venerable Dreadnoughts.
-
May only use
Razorbacks, Rhinos, Land Raiders, and Whirlwinds.
-
May not use
Blood Claws.
-
May only use
up to one dreadnought.
STARKS Pleas
send your feedback direct to the author at starks_3@hotmail.com.
|