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WARHAMMER 40,000 - Knight Wolves Space Marines Chapter by Starks

Reasons for use and non-use

  • Blood Claws aren’t used because Night Wolves prefer to stay focused and in control.

  • Venerable Dreadnoughts aren’t used because there’s no one old enough.

  • Some Tanks aren’t used because Night Wolves prefer transports and light vehicles due to transport issues.

  • Assault Troops aren’t used because Night Wolves prefer to stay on their feet or in a ship.

  • Conquerors were designed to fit their needs while all others did not (other than Typhoons).

  • Long Fangs aren’t old but gain their abilities from being trained by Tycho - this is why there are so few of them.

A Little Background Information

M41 Year 6666 June 6th
The Knight Wolves former planet Fangris was destroyed by Chaos World Eaters, but 4 boys managed to rescue 22 young children to bring with them in their escape (wolf guard and heroes, 20 males and 2 females). They left in search of help from other chapters and encountered a company of Angels Porphyr. While aboard their ship they overheard plans to be slaughtered and so escaped on a stolen vessel. They later encountered a company of Sons of Gulliman, and were ticked aboard the ship where they found out that the Sons were in on the conspiracy with the Angels. So cleverly, they fought their way into the escape chamber where they escaped once again.

After a month or so aboard the escape pod and with nothing left to eat or drink they landed on a planet known as Hawk's Eye. Here they met another chapter; the Astral Hawks. They had long lost the trust in other chapters due to their bad experiences at their hands, and so did not believe a word the Astral Hawks leader, Commander Kael, said. Then out of nowhere Raylin, the most leader-like of the boys, changed his mind, on what was gut instinct. He decided to trust them and told them of what was happening. They soon became very close and they began to work together.

The 4 boys were sent on missions and in return were helped with certain projects. Later once the 22 young children grew up they began to train Marines (yes, you know) and this is where the chapter began.

M41 Year 6672 November 8th
After several years they were given an explorer ship to uncover a new home and even though their army wasn’t big they were still very powerful as their young leaders, such as Raylin, began to lead them to glory.

M41 Year 6673 November 8th
In search of a new home still.

Knight Wolves Special Characters

Great Wolf/Chapter Master Raylin 350pts

WS

BS

S

T

W

I

A

Ld

Save

7

5

4(6)

4

4

6

4

10

+2/+4

Equipment:

  • Great Sword of the Wolf- no saves, always hits first, +2S.

  • Great Helm of the Wolf- 4+ Invulnerable save.

  • Runic Charm, Wolf Tooth Necklace, Wolf Pelt, Runic Armour.

  • Master-Crafted Bolter-Plasma, Wolf Tail Talisman, Melta Bombs

Special Rules:

  • No Retreat - Army automatically passes morale checks when lead by Raylin
    Chapter Primarch

  • He can only be used in 2000+ point battles

Fast Attack Co-ordinator/Scout Commander Dante 200pts

WS

BS

S

T

W

I

A

Ld

Save

6

5

4

4(5)

3

6

4

10

+2

Equipment: Master-Crafted Frost Blade, Runic Armour, Runic Charm, Wolf Tooth Necklace, Melta Bombs, Wolf Tail Talisman, WarBike

Special Rules:

  • No Retreat- The squad lead by Dante automatically passes morale checks.

  • Attack Co-ordinator- When Dante is in the army you may re-roll reserve rolls.

Rune Priest Trystan 200pts

WS

BS

S

T

W

I

A

Ld

Save

6

5

4

4

3

5

4

10

+2/+4

Equipment: Master-Crafted Frost Axe, Runic Armour, Runic Charm, Belt of Russ, Melta Bombs, Wolf Tooth Necklace, Bolter.

Special Rules:

  • No Retreat- The squad lead by Trystan automatically passes morale checks.

  • Psychic Power - Storm Caller

Captain of the Black Guard/Long Fang Trainer Tankbuster Tycho 160pts

WS

BS

S

T

W

I

A

Ld

Save

5

5

4

4

3

5

3

10

+2

Equipment: Master-Crafted Bolter-Melta, Melta Bombs, Runic Armour, Runic Charm, Wolf Tail Talisman, Wolf Amulet (Wolf Tooth Necklace), Bionics, Frost Glove.

Special Rules:

  • No Retreat- The squad lead by Tycho automatically passes morale checks

  • Technician- His Bolter-Melta counts as both, his glove counts as a Frost Weapon

  • Tankbuster- Tycho and his squad gain +1 on the vehicle damage charts.

New Squad Types

0-1   Drop Troops 30pts/each

WS

BS

S

T

W

I

A

Ld

Save

4

4

4

4

1

4

2

9

+4

Squad: Up to 4-10 Drop Troops in the squad.

Equipment:

  • Master-Crafted Bolters, Melta Bombs, 1 with Auspex, Combat Weapons, Frag Grenades

  • Up to half of the squad may upgrade their combat weapons to power weapons at +10 pts.

Special Rules:

  • Deep Strike- no misplace or scatter.

  • Forcefield drop pods - 3+ save/4+ invulnerable in the same turn as dropped

  • True Grit

0-3 Land Speeder Conquerors 140pts/each

Armour

 

Front

Side

Rear

BS

10

10

10

4

Weapons: Twin-Linked Bolter, Heavy Bolter, Multi-Melta, 2 Hunter-Killer Missiles

Black Guard(Wolf Guard) 13pts/each

  • Maximum 20 per army

  • Plasma guns +8pts.

  • Melta guns +12pts.

  • Attack Bike +50pts (with Multi-melta or Heavy bolter).

Special Rules for Heroes and Black Guard

Vengeful- When fighting any chaos army they gain +1S (1st round of combat); Always Strike First (at worst simultaneous); and use rules for Berserk Charge (+2 Attacks when charging).

Special Rules for Chapter

  • "And they shall know no fear" - See Codex Space Wolves.

  • Acute Senses - See Codex Space Wolves.

  • True Grit - See Codex Space Wolves.

  • Mixed Armour - See Codex Space Wolves.

  • Will not teleport - See Codex Space Wolves.

  • Fenrisian Wolves - See Codex Space Wolves.

  • Will not Ally - may not have imperial allies other than Astral Hawks and Adam's Chapter.

Force Organization

  • 1 HQ in every 500pts or for example 1500pts may have 1 special character and 1HQ or 3HQ.

  • May always have 4 elites.

  • May only have 2 HS in every 2000pts or 3 vehicles.

  • Special characters must have bodyguard.

  • May not have Assault Troops only Drop Troops.

  • May only use Land Speeder Conquerors and Typhoons.

  • May not use Venerable Dreadnoughts.

  • May only use Razorbacks, Rhinos, Land Raiders, and Whirlwinds.

  • May not use Blood Claws.

  • May only use up to one dreadnought.

STARKS

Pleas send your feedback direct to the author at starks_3@hotmail.com.

 

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