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Forward by
James Henley
Titans are
probably the most joked about piece of information in Warhammer 40,000 (apart
from perhaps Ork Nobs), ‘Huh, this may look like my cat, but its really a
Warlord Titan’; ‘Like my Ork Gargant?’ ‘Mate that’s a couple of
Fanta bottles stuck together’ ‘Oh’. All quotes from conversations I’ve
had over a gaming table in my time as a Warhammer player. So, for the sake of
the integrity of the game, Dan thought he might as well write some rules for
you to use for your cats, rabbits, aardvarks, Chinese pandas, koalas etc. Or
if you’re a serious gamer, then you can make your own serious titans from
the Epic 40,000 guidelines.
Warning: Titans are not to be taken lightly! You should only use titans really
in themed battles, based on Warhammer 40,000 background, or campaigns that
include special scenarios for them. They are too good to be used in a normal
or league / tournament battle, unless you want to really exaggerate your
chances of winning. Good Luck with your bog rolls!
General Titan Special Rules
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Titans
take up one heavy support choice and may only be used in a battle when
both sides have agreed to the use of titans and it is of armies of over
three thousand points. Allowing titans to be used in tournaments or
campaigns is not advised.
-
All
rules that apply to vehicles also apply to Titans, apart from in the ways
specified below.
-
All
titans are super mobile and may move over ALL
obstacles and terrain types as open ground. They gain no benefit from
terrain either, and if charged in cover, they do not automatically strike
first nor do they receive the hull down bonus for being behind cover.
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Titans
may fire all weapons they possess even if they moved. They may also split
their fire between multiple targets, but the shots of a single weapon
cannot be split. All titans may move and fire ordnance calibre weapons.
-
All
titans may move up to 12” in the movement phase.
-
Titans
are not subject to any of the normal rules about psychology and are never
subject to Morale Checks. When you’re in war machine a hundred metres
above your opponents’ heads, then morale tends not to affect you. There
is only one exception to this rule and this is when titans are fighting
other titans, in which case they are affected but only by effects
inflicted by the opposing titan, not from the ‘little people’ below.
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Titans
assault and fight in close combat as a Dreadnought. However, they may move
out of a close combat in the movement phase, in which case their opponents
may attempt to consolidate or sweeping advance in the following assault
phase as if they had won the combat. The dreadnought may not shoot or
assault another unit in the same turn as it disengaged from close combat.
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Titans
may make tank shock attacks and any units within six inches of a titan
must make a successful morale check or flee. The same rule applies to
units attempting to assault titans (neither of these rules apply if the
unit is in fact a titan itself).
-
Titans do
not take general damage as do most vehicles, but take location damage as
vehicles in the second edition of Warhammer 40,000. Each individual
location of the titan has an armour value and takes damage to location.
Close combat attacks automatically hit the nearest location to them, the
only exception to this rule is when Titans are fighting Titans, in which
case use the same method as with ranged shots. Ranged Attacks (including
ordnance), are worked out slightly differently, for each hitting shot,
roll a D6 and consult the Titan damage location table below to see which
point on the Titan is hit. Then, roll for armour penetration as normal.
For the effects of glancing and penetrating hits roll on the appropriate
table below.
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D6
Roll
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Titan
Damage Location Table
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1
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Head
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2
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Right
Arm / Weapon Mount
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3
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Left
Arm / Weapon Mount
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4
|
Body
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5
|
Left
Leg
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6
|
Right
Leg
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HEAD
DAMAGE TABLES
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D6
Roll
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Glancing
Hits
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D6
Roll
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Penetrating
Hits
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1
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Crew
Stunned
May not move or shoot next turn.
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1
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Crew
Stunned May not move or shoot next turn.
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2
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2
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3
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3
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Weapon
Destroyed, if there is no weapon mounted on the head, then count as Crew
Stunned.
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4
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Weapon
Destroyed,
if there is no weapon mounted on the head, then count as Crew Stunned.
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4
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Targeting
Node Malfunction, all weapons must shoot at the same target.
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5
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Targeting
Node Malfunction,
all weapons must shoot at the same target.
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5
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Head
Crushed,
you’ve obviously hit a weak spot, sparks fly as the titan shuts down,
explosions coming from inside the control cockpit. All inside are
killed; the titan is destroyed.
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6
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Head
Crushed,
you’ve obviously hit a weak spot, sparks fly as the titan shuts down,
explosions coming from inside the control cockpit. All inside are
killed; the titan is destroyed.
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6
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Head
Annihilated,
the head explodes in a mass of electrical activity. All inside are
killed; the explosion causes a S5 wound to all within a 2D6 radius. The
Titan is destroyed.
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BODY
DAMAGE TABLES
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D6
Roll
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Glancing
Hits
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D6
Roll
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Penetrating
Hits
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1
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No
Effect
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1
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Crew Stunned May not move or shoot next turn.
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2
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2
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3
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Crew Stunned May not move or shoot next turn.
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3
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Loss of Power, The titan moves at half speed and BS, WS and I are reduced by 2 for
the remainder of the game.
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4
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4
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5
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Loss of Power, The titan moves at half speed and BS, WS and I are reduced by 2 for
the remainder of the game.
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5
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Titan Destroyed
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6
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Titan Destroyed
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6
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Titan Annihilated, the titan explodes in a mass of electrical activity. All inside are
killed; the explosion causes a S5 wound to all within a 2D6 radius. The
Titan is destroyed.
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LEG
DAMAGE TABLES
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D6
Roll
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Glancing
Hits
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D6
Roll
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Penetrating
Hits
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1
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No
Effect
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1
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Crew
Shaken May not
move next turn.
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2
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2
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3
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Crew
Shaken May not
move next turn.
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3
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Loss
of Power, The
titan moves at half speed for the remainder of the game.
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4
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4
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5
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Loss
of Power, The
titan moves at half speed for the remainder of the game..
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5
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Titan
Destroyed
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6
|
Titan
Destroyed
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6
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Titan
Annihilated, the
titan explodes in a mass of electrical activity. All inside are killed;
the explosion causes a S5 wound to all within a 2D6 radius. The Titan is
destroyed.
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ARM
/ WEAPON MOUNT DAMAGE TABLES
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D6
Roll
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Glancing
Hits
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D6
Roll
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Penetrating
Hits
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1
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No
Effect
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1
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Crew
Shaken
May not shoot next turn.
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2
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2
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3
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Crew
Shaken
May not shoot next turn.
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3
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Loss
of Power,
the Weapon suffers –2 to hit for rest of game.
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4
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4
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5
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Loss
of Power,
the Weapon suffers –2 to hit for rest of game.
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5
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Titan
Destroyed
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6
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Weapon
Destroyed
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6
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Weapon
Annihilated,
Weapon is destroyed and body takes a penetrating hit as well. Roll on
the Body Penetrating Hit Table as well.
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More
in Part Two...
So
here are the basic Titan special rules, but now you know the rules, you’ll
be wanting to build, convert, paint and play with your own Titans, so where
are the individual rules for them? In part two of course. Part Two includes
rules for the most used, Imperial Titans, for use in Space Marine, Imperial
Guard and less often Sisters of Battle Armies. And following on from that will
be more rules for the best Heavy Support choice in Warhammer 40,000.
Dan
Crocker
Please
send your feedback on this article to blackgoblin@hotmail.com
, so that we can then pass it on to the author.
Part
Two of this article is available here.
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