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Introduction
Welcome to part two
of the 'Titans in Warhammer 40,000 series. This section contains the special
rules and army list entries for Imperial Titans. Note: This section should
also be used as an Army list for Chaos Titans, for now. A supplement with a
new set of special rules and upgrades will be added at a later stage.
Codex:
Imperial Titans
Imperial Titan
Special Rules
Imperial Titans follow all the special rules for normal titans as well as
the following additions.
-
Any Space
Marines, Imperial Guard or Sisters of Battle can field titans from the
list below, but only if both players agree to their use (see part one).
-
'And they
shall know no fear...' Titans in a Space Marine army are subject to this
special rule (not that they'll need it often, only when fighting against
other titans).
Imperial Titan
Summary
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|
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|
Armour |
|
|
|
Titan |
Points |
WS |
BS |
S |
Head |
Body |
Arms |
Legs |
I |
A |
|
Warhound |
400 |
4 |
5 |
7 |
13 |
11 |
11 |
11 |
5 |
3 |
| Reaver |
475 |
5 |
4 |
8 |
14 |
12 |
12 |
12 |
5 |
4 |
| Warlord |
600 |
4 |
5 |
8 |
15 |
13 |
13 |
13 |
5 |
5 |
Imperial Titan Upgrades
+100 pts
+25 pts
+50 pts
+20 pts |
Support Missile -
Vortex
Warp
Plasma
Haywire |
+75
pts
+30 pts
+25 pts |
Void Shield
Troop Compartment
Crew Escape Mechanism |
- Support Missile
Support missiles are
employed by the Adeptus Titanicus to destroy the hardest units in the
enemy line. They are not unlike a hunter-killer missile in that they have
unlimited range and can hit anything on the board. Each support missile
has one use only.
- Vortex Adds +D6 to strength
against all targets.
- Warp
Ignores shields - use unmodified armour for armour penetration.
- Plasma Inflicts 2D6 for Armour
Penetration.
- Haywire Automatically pins units
that are hit by it.
- Void Shield Void Shields are used to
reinforce the armour of a Titan. Roll D6 at the start of the battle and
add this to the Titan's armour value on its body.
- Troop Compartment Some Titans are
fitted with troop compartments in their feet, roaming deep into enemy
territory before dropping their troops to do devastating damage. The Titan
can carry up to 30 men with this upgrade or 15 in terminator armour. Note:
This is both legs combined, you cannot take this upgrade multiple times.
- Crew Escape Mechanism See Codex:
Imperial Guard.
Ranged Weapons
| Weapon |
Range |
Str |
AP |
Type |
| Gatling Blaster |
60" |
5 |
4 |
Assault 1 Blast |
| Inferno Gun |
flame
template |
6 |
3 |
Assault 1 |
| Laser Blaster |
60" |
4 |
5 |
Ordnance Blast |
| Melta-Cannon |
48" |
8 |
2 |
Assault 2 |
| Plasma Blastgun |
60" |
6 |
4 |
Assault 3 |
| Turbo Lasers |
72" |
10 |
1 |
Assault 1 |
| Vulcan Mega-Bolter |
24" |
6 |
2 |
Assault 6 |
| Volcano Cannon |
120" |
10 |
1 |
Ordnance Blast |
| Quake Cannon |
72" |
8 |
3 |
Assault 1 |
| Plasma Destructor |
60" |
12 |
1 |
Assault 1 Blast |
| Rocket Launcher |
Guess up to
120" |
8 |
4 |
Ordnance Blast |
| Support Missile - |
|
|
|
|
|
Vortex |
Guess Unlimited |
9 |
2 |
Ordnance Blast |
|
Warp |
Guess
Unlimited |
10 |
1 |
Assault 1 |
|
Plasma |
Guess
Unlimited |
8 |
2 |
Assault 1 |
|
Haywire |
Guess
Unlimited |
- |
- |
see above |
Close Combat Weapons
-
Titan Close Combat
Weapon - Doubles strength, ignores armour saves.
-
Tangler - If
hits, reduces opponent's attacks by one in the his next turn.
THE TITANS
Warhound Scout Titan
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Armour |
|
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|
Model |
Points |
WS |
BS |
S |
Head |
Body |
Arms |
Legs |
I |
A |
| Warhound |
400 |
4 |
5 |
7 |
13 |
11 |
11 |
11 |
5 |
3 |
Type: Titan Crew:
5 Adeptus Titanicus (count as normal Imperial Guard) Weapons:
A Warhound is armed two weapons, one on each arm, chosen from the
list below: Inferno
Gun +30 pts, Plasma Blastgun +35, Rocket Launcher +50 pts.
Options: The Warhound may be
equipped with any of the Imperial Titan Upgrades, except Support
Missiles.
Reaver Battle Titan
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|
|
|
|
Armour |
|
|
|
Model |
Points |
WS |
BS |
S |
Head |
Body |
Arms |
Legs |
I |
A |
| Reaver |
475 |
5 |
4 |
8 |
14 |
12 |
12 |
12 |
5 |
4 |
Type: Titan
Crew: 5 Adeptus Titanicus (count as normal Imperial Guard) Weapons:
A Reaver is armed two arm mounted weapons, and a weapon mounted on
its body. All are chosen from the
list below: Gatling
Blaster +55 pts, Inferno
Gun +40 pts, Laser Blaster +45 pts, Melta-cannon +85 Plasma Blastgun +35,
Turbo lasers +70 pts, Vulcan Mega-Bolter +75 pts, Volcano Cannon +115
pts, Quake Cannon +100 pts, Rocket Launcher +60 pts, Titan Close Combat
Weapon +50 pts (Note: Titan Close Combat Weapons cannot be mounted on
the body) Options: The
Reaver may be
equipped with any of the Imperial Titan Upgrades.
Warlord Battle Titan
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|
|
|
|
Armour |
|
|
|
Model |
Points |
WS |
BS |
S |
Head |
Body |
Arms |
Legs |
I |
A |
| Warlord |
600 |
4 |
5 |
8 |
15 |
13 |
13 |
13 |
5 |
5 |
Type: Titan
Crew: 5 Adeptus Titanicus (count as normal Imperial Guard) Weapons:
A Warlord is armed with two arm mounted weapons, and two weapons mounted on
its body. All are chosen from the
list below: Gatling
Blaster +65 pts, Inferno
Gun +50 pts, Laser Blaster +55 pts, Melta-cannon +95 Plasma Blastgun +45,
Turbo lasers +80 pts, Vulcan Mega-Bolter +85 pts, Volcano Cannon +125
pts, Quake Cannon +110 pts, Plasma Destructor +145 pts, Rocket Launcher
+70 pts, Titan Close Combat Weapon +60 pts (Note: Titan Close Combat
Weapons cannot be mounted on the body) Options:
The
Warlord may be
equipped with any of the Imperial Titan Upgrades.
More to come in Part Three...
Part three of the series will include rules for the Hivemind's most
powerful weapons, Tyranid Bio-Titans.
Feedback should be sent
to blackgoblin@hotmail.com
and we will pass it on to the author.
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