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WARHAMMER 40,000 - The Squats: Background by Vince Fowler

Part One - Background

Date:   997.M41
Ref.:   Squat/282/enc>nine
Scribed by:  Histographer Vulm
Re:   Squat Background
Thought:  Burn the mutant

Much of what we know of the history of the Squats comes to the Antiquaricary Priests of the Empire from the legends the Squat Longbeards tell within their Great Halls.  Recounted during the great Squat feasts of FelWynter, the oldest of these oral histories tell of the human settlement of the systems of the Galactic Eye in the earliest days of the Dark Age of Technology, tens of thousands of years before the Immortal Emperor of Mankind forged the Imperium of Terra.


These were the darkest of days for humanity.  The heady centuries of the First Expansion were dragging to a close.  Earth had become a worn out husk, sucked dry by the millennia-long exodus of her finest sons.  Her resources were spent, exhausted by the burden of her offspring scattered across a thousand score of planets.  Her industry had collapsed, no longer able to support this surge of humanity outward among the stars.


Earthıs oceans had become lifeless, stagnant pools; her lush forests were burning deserts, while the once fertile farmlands had become roiling toxic wastelands.  The mighty factories and foundries stood empty.  The planet-circling power grids were cold and silent and the sprawling equatorial spaceports fallen into disuse and disrepair, as the self-absorbed children of her youth forgot the sacrifices of their Mother Earth.


At this time of despair, the eyes of the great captains of Earthıs industry turned once more to the skies.  To secure their future, they reasoned, they must stake their own claims among the stars.  Only then would they find the unlimited resources, metals and energy needed to bring life back to their insatiable manufactories.


The finest minds of Terra turned to the problem - where best to send the ships of exploration.  Earthıs scientists pored over their star charts and spectrographs, seeking clues.  After decades of debate, evaluation and argument, the final decision was made.  Gambling the last of their precious metals, they constructed one last flotilla of starships and mustered it forth to the unexplored regions of the Eye of the Galaxy - into the ancient star systems of the Galactic Core.


There the stars were cold and dying, and the planets huge, grim, foreboding giants.  But under the sand scoured crusts, their dense cores might hold mineral wealth beyond reckoning; adamantium, transuranium, gold, silver, iron and radium.  Wealth formed by the Gods of Creation themselves during the birth of the Galaxy, wealth for the taking.



Or, the scientists and their charts, graphs and cyphers could be wrong and they may find nothing.  Embarking on Mankindıs greatest gamble, the vast mining ships set forth into the warp, bound for the high-gravity planets of the Core.


Long years later, the surviving vessels of Mankind made planetfall.  From the bellies of these great warp-going factories poured the hardiest of humanity, the explorers, the geologists, the engineers, the miners, the adventurers; all driven by their hunger for the life-giving resources of the heavens.


Overnight the barren wastes of planet after planet retreated before the attack of pick and shovel, drill and blast.  Deeper and deeper the mineshafts were driven, while elsewhere huge earthmovers scoured out vast pits, opening like boils on the tortured surface.  Refineries and smelters darkened the rancorous skies with poisoned vapors, while the thin, cold air thrummed with the cacophony of industry, struggle and life.


And soon the ships were returning Earthward with the first rich shipments of metals and minerals.  Earthıs industries, fueled by the pillaging of a dozen dozen worlds, worked around the clock once more.  From them poured limitless streams of ships, tools and machinery.  Earthıs ascendancy was assured for centuries to come.


The settlers of planets of the Core were celebrated as heroes, and such they were.


But even men such as these could not bend the will of entire planets to their bidding.  The surface of each harsh, nightless world was bathed in the sapping radiations of a hundred dying suns, while the crushing gravity grasped old and young alike in the slow embrace of death.  Raging sandstorms crisscrossed the continents, claiming the careless and the slow with winds of a thousand mile an hour and more.


And these worlds, at first thought lifeless, held other horrors.  Giant sand rays rose from the surface, riding the fierce winds to attack and destroy settlements without warning.  Subterranean mine slugs burrowed thru solid rock in search of living creatures, driven to slake their thirst for moisture by absorbing the body fluids of the unwary.


The inhospitable landscape and fierce predators forced the new settlers and miners to quickly seek refuge underground, creating labyrinth communities out of exhausted mines and natural tunnels.  They became expert miners and tunnelers, many living for years under the sheltering rock without seeing the light of a natural sun.






During this time the humans of the Core Worlds prospered greatly.  Theirs were the most productive worlds in all the dominions of Man, mining in days as much mineral mega-tonnage as other planets took months to produce.  Seeing the profits to be made, Earthıs huge manufacturing corporations, virtual countries in their own right, established great automated factories on these worlds so as to be nearer the source of their raw materials.  Soon more vehicles, machinery and weapons were flowing from the Core Worlds then were being produced throughout all the rest of mankindıs scattered domains.  They became the wealthiest of all the planets of Man.


It was not to last, though.  Disaster struck as immense warp storms gathered and cut off the warp lanes to the Core Worlds.  Isolated from each other and from the outside worlds, the Colonies were cut off from the markets for their goods.  Factories closed or were disassembled and loaded back onto the original starships to find new, fertile planets elsewhere, while a few far-sighted colonists converted their forges to the production of items necessary for survival.  Of all ships that left, braving the warp storms, not one was ever heard from again.


But more hardship was to fall upon those who had chosen to stay on the Core Worlds.  As the decades of isolation wore on in the underground cities the air regenerators, the power reactors and the food manufactories began to fail, and there were few among them with the skill or training to repair them.  Many machines had come directly from the Techpriests of Mars, and could not be puzzled out by the most knowledgeable of technicians.  With replacement equipment impossible to find, engineering became the most studied profession.


Hundreds of thousands of colonists died, asphyxiating in the darkness of their underground prisons or perishing in crude surface settlements before the colonists created their own versions of these life-giving machines, ultimately even surpassing the work of the technomagi of Mars.  Gradually the surviving settlers and communities became self-sufficient, constructing huge hydroponic tanks to grow nutritious food algae, and creating needed tools and new machinery out of the minerals they mined.


Centuries passed in isolation.  With the departure of the last starship, there was little need to brave the hardships of the surface.  Generation by generation, the memories of the surface grew dimmer, as the colonists lived the entirety of their lives in their underground refuges. Their origins and history were lost or altered in the passing of tales from generation to generation.


The surviving settlements maintained little contact one with other, remaining fiercely independent and jealously guarding their own technologies.   The settlements slowly grew, enlarging their original tunnelings into great underground strongholds called Keeps, which were safer and could contain more people than their original tunnel homes.




But inexorably the high gravity and harsh environments of the core worlds began to have their effects.  The continuous background radiation brought forth mutations with each generation - the weakest of them quickly dying while the toughest lived to pass the mutated gene-seed on to their offspring.  The Colonistıs bones grew tougher and thicker, their muscles and sinews stronger, their bodies wider, shorter and darker.


It was during this time that the race became to call itself Squats.


As they grew tougher and more resilient, they became longer lived.  Lifespans of half a thousand years became common. This evolution took thousands of years, and during that time the new race began to develop its own cultural identity, based upon feudal and guild ideals.


With Earthıs history and culture a long-forgotten memory, the Squats developed their own culture and society.  Life was hard and survival was sure only within the Keep, so elaborate family trees were recorded to prove membership with oneıs home Keep.


Isolated one from another, the mechanical sciences developed independently from Keep to Keep.  Mechanical expertise was prized above all other learning.   Guilds of Engineers arose, along with those of Smiths, and even a Guild of medical practitioners who called themselves ³Loremeisters².  Members of these guilds were so devoted to learning the full extent of their field that an apprentice Guildsman would have the knowledge of a master of their trade in our Imperium.  Each Keepıs knowledge was carefully guarded and passed from generation to generation only within the Guild.
Warfare between rival Keeps was not uncommon, with the Squats passion for engineering allowing the construction of mighty and ingenious weapons of war.  These wars stretched for generations, with the Keeps gradually becoming impregnable, self-sufficient strongholds.


If the ancient tales are to be believed, it was a full twenty millennia before the warp storms calmed and the questing star cruisers of our Glorious Emperor rediscovered the Core Worlds.  A few mounds of rusting metal were all that remained of the ancient surface factories, puzzling ruins for the Empireıs artificers to ponder over.  It was while searching for their builders that the long buried entrances to the Squat Keeps were discovered.


Forging below, Man met Mutant for the first time, and recoiled in disgust and horror.


They saw an ugly, disfigured race of gnome-like creatures, all evidence of their Terran ancestry lost.  The Squats no longer even acted as humans did.  They took much pride in their worldly treasures and, much to the Imperiumıs horror, did not acknowledge the Emperor nor bow in his service.  Unable to recognize their common humanity, the Xenopriests classified them as alien, hostile and potentially dangerous.

For their part, the Squats believed themselves better than these dimly remembered forebears of their past.  Their distrust of these pale, spindly Humans was immediate and lasting, and rapidly grew to warfare, a warfare the Squats were to prove particularly adept at.


For the Imperium had not been the first to rediscover the Core Worlds. The rampages of Chaos had come to the Squats as the warp storms cast drifting space hulks into real space.  These conflicts, while savage, were brief and decisive; with the outnumbered Chaos minions quickly falling before the grim Squat veterans before they turned back to the ongoing Grudge Wars between the Keeps.


More serious was the Ork threat.  For tens of centuries the Squats had stood against repeated Ork invasions.  Several of the core worlds had been overrun and lost to the ravages of the Ork Warlord Grunhag the Flayer, whose Waagh! finally united the Squats from their internal wars in the struggle against their common enemy.


Even today, a full two score centuries after the invasion, the Squats still send out expeditions of steely-eyed warriors to recover the lost strongholds believed destroyed by Grunhag's horde.  The epic ballad ³The Fall of Imbach² reminds each generation of Squat warriors of the heroism of the Squats in those dark times, and of the foul treachery of the Ork invaders; while the foul Orkish deeds have been recorded in the Book of Grudges for all generations of Squats to read.


The Squats had leaned their lessons well when last the Orks invaded their worlds, so when the Ultramarine 3rd Company and three regiments of Imperial guard tried to raise the Emperorıs flag on the planet of Durgrim, the Squats were ready and waiting to show the humans what ³No² meant.


As Marine and Guardsman alike tried to force the Squats into submitting to the Imperium, they found themselves fighting a failing withdrawal.  They had never fought against weapons that made the earth erupt right out from under their feet and, though short, the Squats wielded axes as if they were born with them.  


Perhaps the most disheartening part of fighting the Squats in those first battles was that many Squats, after receiving wounds that should have been fatal,  regained their feet and continued to fight for sometimes even hours longer.











One such incident, taken from the log of a fallen Marineıs powered armor, is instructive.  Recovered during the retreat from Ironback Ridge, it records a Squat warrior losing his arm to the searing fire of a lascannon shot.  The Squat rises and, hefting his smoldering battle-axe in his other fist, grimly fights on.  Charging into a formation of Guardsmen, he fiercely hacks the entire squad to pieces before being receiving a second, mortal wound in hand-to-hand combat with Ultramarine Brother Tyllus.   Still, the Squat evidently lived long enough to avenge himself, as Apothecary Leonius reports that Brother Tyllusı body was recovered with a Squat axe cloven halfway through his armored torso.  It was no wonder that the Imperium only tried to invade once more before the Emperor, in his beneficent wisdom,  graciously allowed the Squats to remain a free race.


In the centuries since, the humans have found the Squats to be a hard working and tenacious people, with a strong stubborn streak born into each.  They are a very honorable people.  When talked into giving their word on a matter, they keep it, no matter what the cost of life or treasure.  


Much like the Eldar, the Squats are slowing being whittled away.  Over the last few centuries the Squats have grown fewer in numbers.  They are a great race, now in decline.  The continued attacks on the core worlds by Ork bands have begun to take their toll on Squat civilization.  Every year there are a fewer Squats remaining to defend the strongholds and the once full Halls are now sparsely populated.


Of great concern to the elders of the Squats is the ever-increasing number of young Squats who want to see more of the galaxy.  These young Squats never stay long enough to learn of the heritage from the Longbeards of their Keeps, and in many cases end up joining with mercenary groups or forming their own squads within the Imperial Guard.  


But the majority of Squats hold true to their race and heritage, and strive to bring back the old way of life that their ancestors followed.  They hold within them the hope that the Squats will once more fill their strongholds and return to the briefly held glory of their race.  


















Date:   986.M41
Ref.:   Squat/251/Glal>six
Scribed by:  Sectum Commander Holt
Re:   Squat Disappearance
Thought:  Mysteries are simply facts we do not yet comprehend


 >Recently, the co-ordinates of the Squat homeworlds have been excised   from all imperial records on planets nearest the Galactic core.  How   the imperial garrisons on these worlds were penetrated is as yet    unknown. A  reconnoiter of the Squat homeworlds has been initiated   calling upon the  expertise and vast fleet resources of the Black   Templar Space Marines.  

  >Comment:There is an unusually high concentration of Durgium Space         Fortresses mining the galactic core.<

Date:987.M41

 >It is my duty to report that after months of precise searching on the part of the Black Templar Crusading Fleet Implacable, it is   confirmed that the homeworlds of the Squat race have vanished from  their positions in space.  No known anomaly is recorded as having  happened in these sectors of the Ultima Segmentum to explain the   disappearance and it is Inquisitor Dalius' belief that the Squats have fallen to practicing the Forbidden and appalling arts of    sorcery and their worlds have suffered the same abominable fate as Prospero
did in the aftermath of the Horus Heresy. (see The Red, Magnus-Thousand  Sons, Horus Heresy) <


>The following real-space message was intercepted just prior to exiting the  vicinity of a now absent Squat world.  Please analyze and reply:

    >Release the field. They are gone.<

       >Unknown source.<


         Your Ob'dt servant,
          Comm. Holt

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