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WARHAMMER 40,000 - Rules Clarifications by Starks

I've recently been reading the Games Workshop Message Boards and have found several minor rules clarified by GW employees and other gamers. Here are some of them and also ones clarified in WD issue 269.

NOTE: answers marked with 2** are gamers responses, 3*** are GW Staff responses and no stars means its official.

General Rules

Q: Are you allowed to keep things in reserve indefinitely (i.e.. A Dark Angels Interrogator chaplain with blades of reason)?
A: Nope. Roll each turn, when available they must be brought on the table. **

Q: Must the last member of a squad (man alone) check every turn?
A: Yes he has to check every turn. ***

Q: If a dreadnought is immobile, can he still fight H-t-H?
A: Yes a Dreadnought can still fight normally even when immobile. The Dreads attacks are reduced by -1 for each immobilized result he receives. **

Space Marine Rules

Jump Packs No matter how far you move 12', 6' and you land in difficult terrain you must make the test.

Psychic Hoods The latest White Dwarf correction indicates that the Psychic Hood can be used against any number of psychic powers in one turn .

Purity Seals If a model wearing them falls back roll an extra D6 for the distance and pick the 2 results you want, if a model with them is a part of a unit them it applies to the entire unit.

Terminator Armour A model equipped with it adds +1A, deep strikes, and has a save of 2+ and a 5+invulnerable.

Eldar Rules

Eldar Witchblade wounds on 2+ and triples the user's strength against vehicles when rolling for armour penetration

Farseers/warlocks on jetbikes Only warlocks may be given a shuriken cannon upgrade as they count as being part of the squad unlike farseers

Black Guardians Only 2 squads, must be troops choices, not jetbikes etc.

Q: Can a Vyper armed with a missile launcher shoot a plasma missile one turn and then shoot a krak missile the next turn?
A: Yes, just like marines and their missile launchers (frag/krak) **

Chaos Rules

Juggernauts Move and assault 6'

Greater Demons There are no current rules to say you can single out demon princes or greater demons. Keep in mind though that only applies outside of short range.

New Assault Rules (4th edition)

The Partial Contact Rule 4th Edition Assault Rules In assault, unengaged models may shoot in the shooting phase, while keeping squad coherency BUT may also be shot AT.

Q: I have a quick question, now when a squad shoots, they don't get the +1 charge bonus... What about if they use fleet of foot/claw and then charge, do they get the bonus or not???
A: Yes they do as they are not shooting. **

Dark Eldar

Q: Can an Archon using "re-roll misses" drugs,  re-roll ALL misses? I mean can he re-roll "to hit", "to wound" and failed armour saves??
A: No the Archon can only re-roll his missed to hit rolls. Not the wound or armor saves. ***

Q: Do Wych squads having the "always strikes first" drugs, who assault a squad in cover strike first? or do they have to have grenades?
A: They always strike first - roll of thumb is what I use here. In situations where the defender can strike first and the Wyches can always strike first, just attack simultaneously. ***

Space Wolves

HQ

Wolf Guard Battle Leaders may not take the Mark of the Wulfen .

Wolf Guard Battle Leaders do NOT use the Wolf Guard column in the armory and therefore does NOT count towards the limit of 20 Wolf Guard .

A character with Fenrisian Wolves becomes a "mixed armour" unit .

Storm Caller A unit with the Storm Caller power who assaults an enemy in the open who have no frag or plasma grenades will strike first. A unit with the Storm Caller power who assaults an enemy in the open who have frag or plasma grenades will strike simultaneously. If assaulting Eldar in the open who have plasma grenades then the unit with Storm Caller still go first as Plasma grenades only work when the Eldar charge


Elites

Wolf Guard Terminators MAY have a single handed weapon if equipped with a heavy weapon also may have runic charms, wolf pelts etc as if a " T " was put next to it.

Scouts "operating behind enemy lines" arrive on the table edge the enemy retreats to if no reserves are allowed in the battle

Blood Claws and Scouts may not be lead by Wolf Guard in terminator armour  

Troops

Blood Claws may not rapid fire their pistols before assaulting as it would prevent them from doing so.

Fast Attack

Land Speeder Tornadoes cost 75 points not 65.

Blood Claws with jump packs have frag and krak grenades automatically and may have melta bombs for +5 points.

Heavy Support

Long Fangs MAY have a razorback for the same price as marked in the gray hunters transport selection

Rules

The "Blood Feud" rule does not apply to vehicles (other than vehicles)

True Grit applies to all combi-weapons but NOT storm bolters

Wargear

Rune Staff counts as a single handed and a psychic hood and so using the rules for it.

Wolf Tooth Necklaces (hit on 3+) do not affect things without a WS value.

Also against wargear and such that limit to hit rolls (the Defend Power of Eldar) roll a D6 every turn to see which wargear gains priority re-rolling ties.

Runic Charm does not allow re-rolling of the Terminator Crux(5+inv).

Healing Balms do not allow you to ignore the 1st wound dealt if it penetrates the armour.

Imperial Guard

Q: Officers... for the officers only list I assume this means anyone but sergeants is this correct?...
A: It means, Colonels, Captains, Commissars, LT's and veteran officers, and the veteran sgt of the hardened vet squad. **

Q: Also why can a hellhound get smoke launchers? does it negate the fuel tanks rule and count all penetrating hits as glancing?
A: Yes they negate the special rule, and all hits are glancing. **

Q: Also what is the definition of a Catachan unit...if I may ask could you list them too (just for clarification)?
A: When the Codex refers to Catachans, it's referring to the models themselves. Remember, you can include Catachan models in other Imperial Guard armies and they count as regular guardsmen, unless you pay the upgrade costs to Deathworld Veterans. You can't upgrade Commissars, Rough Riders, Ratlings, Ogryns, Cadians, Tallarns, Vallhallans etc. **

Tyranids

Q: When a glancing hits only weapon (i.e. venom cannon) fires at a hellhound what happens... my friend and I after much pointless arguing decided to let it count as normal for penetration and glancing... is this the right way to go?
A: As per the online Q&A, all hits become glancing. **

Rending Claws only gain the special rule on a roll of a 6 this does not mean the models equipped with them hit on 6's only.

Send your feedback direct to the author at: starks_3@hotmail.com.

 

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