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I've
recently been reading the Games Workshop Message Boards and have found
several minor rules clarified by GW employees and other gamers. Here are some of them and also ones clarified in WD issue 269.
NOTE:
answers marked with 2** are gamers responses, 3*** are GW Staff responses
and no stars means its official.
General
Rules
Q:
Are you allowed to keep things in reserve indefinitely (i.e.. A Dark
Angels Interrogator chaplain with blades of reason)?
A: Nope. Roll each turn, when available they must be brought on the
table. **
Q: Must the last member of a squad (man alone) check every turn?
A: Yes he has to check every turn. ***
Q:
If a dreadnought is immobile, can he still fight H-t-H?
A: Yes a Dreadnought can still fight normally even when immobile.
The Dreads attacks are reduced by -1 for each immobilized result he
receives. **
Space
Marine Rules
Jump
Packs No matter how far you move 12', 6' and you land in difficult
terrain you must make the test.
Psychic
Hoods The latest White Dwarf correction indicates that the Psychic
Hood can be used against any number of psychic powers in one turn .
Purity
Seals If a model wearing them falls back roll an extra D6 for the
distance and pick the 2 results you want, if a model with them is a part
of a unit them it applies to the entire unit.
Terminator
Armour A model equipped with it adds +1A, deep strikes, and has a save
of 2+ and a 5+invulnerable.
Eldar
Rules
Eldar
Witchblade wounds on 2+ and triples the user's strength against
vehicles when rolling for armour penetration
Farseers/warlocks
on jetbikes Only warlocks may
be given a shuriken cannon upgrade as they count as being part of the squad
unlike farseers
Black
Guardians Only 2 squads, must be troops choices, not jetbikes etc.
Q:
Can a Vyper armed with a missile launcher shoot a plasma missile one turn
and then shoot a krak missile the next turn?
A: Yes, just like marines and their missile launchers (frag/krak)
**
Chaos
Rules
Juggernauts
Move and assault 6'
Greater
Demons There are no current rules to say you can single out demon
princes or greater demons. Keep in mind though that only applies outside
of short range.
New
Assault Rules (4th edition)
The
Partial Contact Rule 4th Edition Assault Rules In assault, unengaged
models may shoot in the shooting phase, while keeping squad coherency BUT
may also be shot AT.
Q:
I have a quick question, now when a squad shoots, they don't get the +1
charge bonus... What about if they use fleet of foot/claw and then charge,
do they get the bonus or not???
A: Yes they do as they are not shooting. **
Dark
Eldar
Q:
Can an Archon using "re-roll misses" drugs,
re-roll ALL misses? I mean can he re-roll "to hit",
"to wound" and failed armour saves??
A:
No
the Archon can only re-roll his missed to hit rolls. Not the wound or
armor saves. ***
Q:
Do
Wych squads having the "always strikes first" drugs, who assault
a squad in cover strike first? or do they have to have grenades?
A:
They
always strike first - roll of thumb is what I use here. In situations
where the defender can strike first and the Wyches can always strike
first, just attack simultaneously. ***
Space
Wolves
HQ
Wolf
Guard Battle Leaders may not take the Mark of the Wulfen
.
Wolf
Guard Battle Leaders do NOT use the Wolf Guard column in the armory
and
therefore does NOT count towards the limit of 20 Wolf Guard
.
A
character with Fenrisian Wolves becomes a "mixed armour" unit
.
Storm
Caller A unit with the Storm Caller power who assaults an enemy
in
the open who have no frag or plasma grenades will strike first.
A
unit with the Storm Caller power who assaults an enemy in
the open who have frag or plasma grenades will strike simultaneously.
If
assaulting Eldar in the open who have plasma grenades then the unit with
Storm Caller still go first as Plasma grenades only work when the Eldar
charge
Elites
Wolf
Guard Terminators MAY have a single handed weapon if equipped with a heavy
weapon
also
may have runic charms, wolf pelts etc as if a " T " was put next
to it.
Scouts
"operating behind enemy lines" arrive on the table edge the
enemy retreats to if no reserves are allowed in the battle
Blood
Claws and Scouts may not be lead by Wolf Guard in terminator armour
Troops
Blood
Claws may not rapid fire their pistols before assaulting as it would
prevent them from doing so.
Fast
Attack
Land
Speeder Tornadoes cost 75 points not 65.
Blood
Claws with jump packs have frag and krak grenades automatically and may
have melta bombs for +5 points.
Heavy
Support
Long
Fangs MAY have a razorback for the same price as marked in the gray
hunters transport selection
Rules
The
"Blood Feud" rule does not apply to vehicles (other than
vehicles)
True
Grit applies to all combi-weapons but NOT storm bolters
Wargear
Rune
Staff counts as a single handed and a psychic hood and so using the rules
for it.
Wolf
Tooth Necklaces (hit on 3+) do not affect things without a WS value.
Also
against wargear and such that limit to hit rolls (the Defend Power of
Eldar) roll a D6 every turn to see which wargear gains priority re-rolling
ties.
Runic
Charm does not allow re-rolling of the Terminator Crux(5+inv).
Healing
Balms do not allow you to ignore the 1st wound dealt if it penetrates the
armour.
Imperial
Guard
Q:
Officers...
for the officers only list I assume this means anyone but sergeants is
this correct?...
A: It means, Colonels, Captains, Commissars, LT's and veteran
officers, and the veteran sgt of the hardened vet squad. **
Q:
Also
why can a hellhound get smoke launchers? does it negate the fuel tanks
rule and count all penetrating hits as glancing?
A: Yes they negate the special rule, and all hits are glancing. **
Q:
Also
what is the definition of a Catachan unit...if I may ask could you list
them too (just for clarification)?
A: When the Codex refers to Catachans, it's referring to the models
themselves. Remember, you can include Catachan models in other Imperial
Guard armies and they count as regular guardsmen, unless you pay the
upgrade costs to Deathworld Veterans. You can't upgrade Commissars, Rough
Riders, Ratlings, Ogryns, Cadians, Tallarns, Vallhallans etc. **
Tyranids
Q:
When
a glancing hits only weapon (i.e. venom cannon) fires at a hellhound what
happens... my friend and I after much pointless arguing decided to let it
count as normal for penetration and glancing... is this the right way to
go?
A: As per the online Q&A, all hits become glancing. **
Rending
Claws only gain the special rule on a roll of a 6 this does not mean the
models equipped with them hit on 6's only.
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