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These
elite Daemon hunters are the scourge of Chaos. Psykers of the highest
potency, their minds hardened with piety and resolve, they train endlessly
in their fortress monastery on Titan, waiting to be called into action to
battle the creatures of the warp. Any Imperial force that is involved in a
battle against the forces of Chaos may include a Grey Knight Terminator
squad. These elite Marines are never wasted against lesser opponents and
may only be included to fight against a Chaos foe. They are always
reserves, regardless of whether the mission being fought allows reserves.
Grey Knight Terminators will not deploy until their enemy has been
identified and the location co-ordinates transmitted. Then they teleport
to the location and assault the unholy menace.
In
an effort to stem the tide of foulness I have determined to release
details of the Grey Knights. This most secret of Space Marine forces
operates within the jurisdiction of the Inquisitorial Ordo Malleus, or
Daemon hunters as they are commonly known. I've received many (many)
letters on the subject of these stalwart defenders and have selected the
ideas of Andrew Denner of Bristol and Adam Beany of West Wickham as being
reasonably sane renditions of their powers, in line with the 3rd edition
Warhammer 40,000 rules.
0-1
GREY KNIGHTS TERMINATOR SQUAD
60
points/model
WS-5
BS-4
S-4
T-4
W-1
I-4
A-2
LD-10
Save-2+/5+inv
Squad:
A Grey Knight Terminator Squad consists of between five and ten Grey
Knight Terminators. The +1 Attack bonus for having Terminator honours and
the Terminator armor's 2+ save have been included in the characteristics
above. The squad counts as an Elites choice.
SPECIAL
RULES
-
Chaosbane:
Grey Knights may only be fielded against Chaos opponents.
-
Reserves:
Grey Knights are always held in reserve, even if the mission does not
allow reserves. In addition they may only deploy once one of the
following criteria is met:
-
There
are Daemons present on the battlefield (Greater Daemons, Daemon
Princes, Daemon packs, beasts or cavalry, Juggernauts or Nurglings).
-
A
Chaos Sorcerer uses a psychic power.
Equipment:
Grey Knights are armed with two items exclusive to their order, the
Nemesis Force Halberd and the Aegis Suit.
Nemesis
Force Halberd
This potent weapon functions as a power weapon (negates armour saves) and
in addition, always wounds Daemons on a 2+ in close combat. It also
incorporates a storm bolter which can be fired providing the Grey Knight
is not in combat.
Aegis
Suit
Woven
into the Grey Knight Terminator armour is an insulated Aegis layer. This,
coupled with the armour's purity seals and blessings, allows a Grey Knight
squad to negate psychic powers as if armed with a Psychic Hood (see Codex
Space Marines). However Grey Knights may only attempt to negate psychic
attacks that target the Grey Knight squad itself. Only one roll is made to
negate the attack, irrespective of how many Grey Knights are targeted.
Psychic
Power:
Holocaust - The squad as a whole has the psychic power Holocaust, and it
may be used at any point during the assault phase if the squad passes a
Psychic test. Place the Ordnance template in contact with one of the Grey
Knights. All models under the template suffer a Strength 5 hit at AP5.
Wounds inflicted count towards the combat result. Fearless:
Grey Knights are fearless and are assumed to pass any Morale check or
Pinning test that they are required to make.
STARKS Pleas
send your feedback direct to the author at starks_3@hotmail.com.
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