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WARHAMMER 40,000 - Grey Knights Space Marines by Starks

These elite Daemon hunters are the scourge of Chaos. Psykers of the highest potency, their minds hardened with piety and resolve, they train endlessly in their fortress monastery on Titan, waiting to be called into action to battle the creatures of the warp. Any Imperial force that is involved in a battle against the forces of Chaos may include a Grey Knight Terminator squad. These elite Marines are never wasted against lesser opponents and may only be included to fight against a Chaos foe. They are always reserves, regardless of whether the mission being fought allows reserves. Grey Knight Terminators will not deploy until their enemy has been identified and the location co-ordinates transmitted. Then they teleport to the location and assault the unholy menace.

In an effort to stem the tide of foulness I have determined to release details of the Grey Knights. This most secret of Space Marine forces operates within the jurisdiction of the Inquisitorial Ordo Malleus, or Daemon hunters as they are commonly known. I've received many (many) letters on the subject of these stalwart defenders and have selected the ideas of Andrew Denner of Bristol and Adam Beany of West Wickham as being reasonably sane renditions of their powers, in line with the 3rd edition Warhammer 40,000 rules.

0-1 GREY KNIGHTS TERMINATOR SQUAD 60 points/model

WS-5

BS-4

S-4

T-4

W-1

I-4

A-2

LD-10

Save-2+/5+inv

Squad: A Grey Knight Terminator Squad consists of between five and ten Grey Knight Terminators. The +1 Attack bonus for having Terminator honours and the Terminator armor's 2+ save have been included in the characteristics above. The squad counts as an Elites choice.

SPECIAL RULES

  • Chaosbane: Grey Knights may only be fielded against Chaos opponents.

  • Reserves: Grey Knights are always held in reserve, even if the mission does not allow reserves. In addition they may only deploy once one of the following criteria is met:

    • There are Daemons present on the battlefield (Greater Daemons, Daemon Princes, Daemon packs, beasts or cavalry, Juggernauts or Nurglings).

    • A Chaos Sorcerer uses a psychic power.

Equipment: Grey Knights are armed with two items exclusive to their order, the Nemesis Force Halberd and the Aegis Suit.  

Nemesis Force Halberd This potent weapon functions as a power weapon (negates armour saves) and in addition, always wounds Daemons on a 2+ in close combat. It also incorporates a storm bolter which can be fired providing the Grey Knight is not in combat.

Aegis Suit Woven into the Grey Knight Terminator armour is an insulated Aegis layer. This, coupled with the armour's purity seals and blessings, allows a Grey Knight squad to negate psychic powers as if armed with a Psychic Hood (see Codex Space Marines). However Grey Knights may only attempt to negate psychic attacks that target the Grey Knight squad itself. Only one roll is made to negate the attack, irrespective of how many Grey Knights are targeted.

Psychic Power: Holocaust - The squad as a whole has the psychic power Holocaust, and it may be used at any point during the assault phase if the squad passes a Psychic test. Place the Ordnance template in contact with one of the Grey Knights. All models under the template suffer a Strength 5 hit at AP5. Wounds inflicted count towards the combat result. Fearless: Grey Knights are fearless and are assumed to pass any Morale check or Pinning test that they are required to make.  

STARKS

Pleas send your feedback direct to the author at starks_3@hotmail.com.

 

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