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There
are tales of the Legion of the Damned from all across the galaxy. Just who
they are, and where their true loyalty lies, is a matter of much
speculation. Some even doubt they exist at all, but the heaps of corpses
left in the wake of their awesome, implacable advance cannot be disputed.
A
Space Marine army may include a single Legion of the Damned squad as an
Elites choice.
0-1
SQUAD: LEGION OF THE DAMNED
Model
|
Points
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Save
|
|
Space
Marine
|
20
|
4
|
4
|
4
|
4
|
1
|
4
|
1
|
8
|
3+
|
Squad:
The squad consists of between 5 and 10 Legion of the Damned Space Marines.
Weapons:
Bolters. Any model may replace their boltgun with a bolt pistol and close
combat weapon at no extra points cost.
Options:
One model in the squad may be armed with one of the following weapons:
heavy bolter at +5 points; missile launcher at +10 points; or a lascannon
at +15 points. In addition one Space Marine in the squad may be armed with
one of the following weapons: flamer at +6 pts; meltagun at +10 points;
plasma gun at +6 points. The entire squad may be given frag grenades at an
additional cost of +1 point per model and krak grenades at an additional
cost of +2 points per model.
SPECIAL
RULES
Apparitions:
The Legion of the Damned appear from nowhere, completely unheralded. In
every battle they use the special Deep Strike deployment rules, even if
the mission does not normally allow troops to Deep Strike. At the end of
every Space Marine turn after the Legion of Damned arrive, roll a D6. On a
roll of a 1, the Legion of the Damned disappear as eerily as they came
-remove the models from the table immediately -victory points are earned
according to their strength when they disappear (if only half of them are
left, your opponent scores half the unit’s points value in victory
points, etc.). The Legion of the Damned may not be joined by an
independent character, they always fight alone.
Fearless:
It is debatable whether the Legion of the Damned are truly alive and have
any real minds. Legion of the Damned automatically pass any
Leadership-based tests, including Morale checks, that they are required to
make.
Terrifying:
Any unit which loses an assault whilst fighting the Legion of the Damned
suffers an additional -1 modifier to its Leadership for the subsequent
Morale check.
The
following rules are from White Dwarf 236 and are a work in progress. This
list has yet to appear in Chapter Approved, as of issue #252.
LEGION
COMMANDER
Model
|
Points
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Save
|
|
Legion
Commander
|
70
|
5
|
5
|
4
|
4
|
3
|
5
|
4
|
10
|
3+
|
Options:
The Legion of the Damned Commander may be given any equipment allowed from
the Space Marine Armoury (except Terminator armour and Terminator
honours).
SPECIAL
RULES
Independent
Character:
Unless accompanied by a Command squad, a Legion of the Damned Commander is
an independent character and follows the Independent Character special
rules in the Warhammer 40,000 rulebook.
Command Squad:
The Legion of the Damned Commander may be accompanied by a Command squad;
see the entry below. Note that the Commander and Command squad count as a
single HQ choice.
COMMAND
SQUAD You may take a Command squad to accompany the Legion of the Damned
Commander.
Model
|
Points
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Save
|
|
Legionnaire
|
25
|
4
|
4
|
4
|
4
|
1
|
4
|
2
|
9
|
3+
|
|
Veteran
Sergeant
|
+15
|
4
|
4
|
4
|
4
|
1
|
4
|
3
|
9
|
3+
|
Squad:
The squad consists of one Legion of the Damned Sergeant and between four
and nine Legionnaires.
Weapons:
Bolter. The Sergeant can exchange his bolter for a bolt pistol and close
combat weapon at no extra points cost.
Options:
Up to two Legionnaires in the squad can be armed with the following
weapons: missile launcher at +20 pts; heavy bolter at +15 pts; lascannon
at +35 pts; flamer at +3 pts; plasma gun at +6 pts; or a meltagun at +10
pts. The entire squad may be equipped with frag grenades at an additional
cost of +1 pt per model and krak grenades at an additional cost of +2 pts
per model.
Character:
One model can be upgraded to an Apothecary,
one model can be upgraded to a
Techmarine, and one model can be upgraded to a Standard
Bearer. Any of these can take equipment from the Space Marine Armoury
(except Terminator armour and Terminator honours). The Sergeant can be
upgraded to Veteran Sergeant at an additional cost of +15 pts.
Transport Vehicle:
The entire squad may be mounted in a Rhino at an additional cost of +60
pts.
LEGIONNAIRE
SQUAD
Model
|
Points
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Save
|
|
Legionnaire
|
25
|
4
|
4
|
4
|
4
|
1
|
4
|
2
|
9
|
3+
|
|
Veteran
Sergeant
|
+15
|
4
|
4
|
4
|
4
|
1
|
4
|
3
|
9
|
3+
|
Squad:
Legionnaire squad consists of one Legion of the Damned Sergeant and
between four and nine Legionnaires.
Weapons:
Bolter. The Sergeant can exchange his bolter for a bolt pistol and close
combat weapon at no extra points cost.
Options:
One Legionnaire in the squad can be armed with one of the following
weapons: missile launcher at +20 pts; heavy bolter at +15 pts; lascannon
at +35 pts. In addition, one Legionnaire may be armed with one of the
following: flamer at +3 pts; plasma gun at +6 pts; meltagun at +10 pts.
The entire squad may be equipped with frag grenades at an additional cost
of +1 pt per model and krak grenades at an additional cost of +2 pts per
model. The Sergeant may be upgraded to a Veteran Sergeant at an additional
cost of +15 points.
Transport Vehicle:
The entire squad may be mounted in a Rhino at an additional cost of +60
pts.
SPECIAL
RULES
Fearless:
It is debatable whether the Legion of the Damned are truly alive and have
any real minds. All Legion of the Damned units automatically pass any
Leadership-based tests, including Morale checks, they are required to
make.
Terrifying:
Any unit which loses an assault whilst fighting a Legion of the Damned
unit suffers an additional -1 modifier to its Leadership for the
subsequent Morale check.
Where they come
from, nobody knows...: All Legion of the Damned units deploy using the Deep Strike scenario
special rules, even in missions which do not normally use Deep Strike.
However, you must start rolling for them to appear from reserve on their
first turn, rather than the second. This is summarized on the chart below:
Turn
|
Arrive
on D6 roll of
|
|
1
|
4+
|
|
2
|
3+
|
|
3
|
2+
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STARKS Please
send your feedback direct to the author at starks_3@hotmail.com.
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