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WARHAMMER 40,000 - Legion of the Damned Space Marines by Starks

There are tales of the Legion of the Damned from all across the galaxy. Just who they are, and where their true loyalty lies, is a matter of much speculation. Some even doubt they exist at all, but the heaps of corpses left in the wake of their awesome, implacable advance cannot be disputed.

A Space Marine army may include a single Legion of the Damned squad as an Elites choice.

0-1  SQUAD: LEGION OF THE DAMNED

Model

Points

WS

BS

S

T

W

I

A

Ld

Save

Space Marine

20

4

4

4

4

1

4

1

8

3+

Squad: The squad consists of between 5 and 10 Legion of the Damned Space Marines.
Weapons: Bolters. Any model may replace their boltgun with a bolt pistol and close combat weapon at no extra points cost.
Options: One model in the squad may be armed with one of the following weapons: heavy bolter at +5 points; missile launcher at +10 points; or a lascannon at +15 points. In addition one Space Marine in the squad may be armed with one of the following weapons: flamer at +6 pts; meltagun at +10 points; plasma gun at +6 points. The entire squad may be given frag grenades at an additional cost of +1 point per model and krak grenades at an additional cost of +2 points per model.

SPECIAL RULES
Apparitions: The Legion of the Damned appear from nowhere, completely unheralded. In every battle they use the special Deep Strike deployment rules, even if the mission does not normally allow troops to Deep Strike. At the end of every Space Marine turn after the Legion of Damned arrive, roll a D6. On a roll of a 1, the Legion of the Damned disappear as eerily as they came -remove the models from the table immediately -victory points are earned according to their strength when they disappear (if only half of them are left, your opponent scores half the unit’s points value in victory points, etc.). The Legion of the Damned may not be joined by an independent character, they always fight alone.
Fearless: It is debatable whether the Legion of the Damned are truly alive and have any real minds. Legion of the Damned automatically pass any Leadership-based tests, including Morale checks, that they are required to make.
Terrifying: Any unit which loses an assault whilst fighting the Legion of the Damned suffers an additional -1 modifier to its Leadership for the subsequent Morale check.

The following rules are from White Dwarf 236 and are a work in progress. This list has yet to appear in Chapter Approved, as of issue #252.  

LEGION COMMANDER

Model

Points

WS

BS

S

T

W

I

A

Ld

Save

Legion Commander

70

5

5

4

4

3

5

4

10

3+

Options: The Legion of the Damned Commander may be given any equipment allowed from the Space Marine Armoury (except Terminator armour and Terminator honours).

SPECIAL RULES
Independent Character: Unless accompanied by a Command squad, a Legion of the Damned Commander is an independent character and follows the Independent Character special rules in the Warhammer 40,000 rulebook.
Command Squad: The Legion of the Damned Commander may be accompanied by a Command squad; see the entry below. Note that the Commander and Command squad count as a single HQ choice.
 

COMMAND SQUAD You may take a Command squad to accompany the Legion of the Damned Commander.

Model

Points

WS

BS

S

T

W

I

A

Ld

Save

Legionnaire

25

4

4

4

4

1

4

2

9

3+

Veteran Sergeant

+15

4

4

4

4

1

4

3

9

3+

Squad: The squad consists of one Legion of the Damned Sergeant and between four and nine Legionnaires.
Weapons: Bolter. The Sergeant can exchange his bolter for a bolt pistol and close combat weapon at no extra points cost.
Options: Up to two Legionnaires in the squad can be armed with the following weapons: missile launcher at +20 pts; heavy bolter at +15 pts; lascannon at +35 pts; flamer at +3 pts; plasma gun at +6 pts; or a meltagun at +10 pts. The entire squad may be equipped with frag grenades at an additional cost of +1 pt per model and krak grenades at an additional cost of +2 pts per model.
Character: One model can be upgraded to an Apothecary, one model can be upgraded to a Techmarine, and one model can be upgraded to a Standard Bearer. Any of these can take equipment from the Space Marine Armoury (except Terminator armour and Terminator honours). The Sergeant can be upgraded to Veteran Sergeant at an additional cost of +15 pts.
Transport Vehicle: The entire squad may be mounted in a Rhino at an additional cost of +60 pts.

LEGIONNAIRE SQUAD  

Model

Points

WS

BS

S

T

W

I

A

Ld

Save

Legionnaire

25

4

4

4

4

1

4

2

9

3+

Veteran Sergeant

+15

4

4

4

4

1

4

3

9

3+

Squad: Legionnaire squad consists of one Legion of the Damned Sergeant and between four and nine Legionnaires.
Weapons: Bolter. The Sergeant can exchange his bolter for a bolt pistol and close combat weapon at no extra points cost.
Options: One Legionnaire in the squad can be armed with one of the following weapons: missile launcher at +20 pts; heavy bolter at +15 pts; lascannon at +35 pts. In addition, one Legionnaire may be armed with one of the following: flamer at +3 pts; plasma gun at +6 pts; meltagun at +10 pts. The entire squad may be equipped with frag grenades at an additional cost of +1 pt per model and krak grenades at an additional cost of +2 pts per model. The Sergeant may be upgraded to a Veteran Sergeant at an additional cost of +15 points.
Transport Vehicle: The entire squad may be mounted in a Rhino at an additional cost of +60 pts.
 

SPECIAL RULES
Fearless: It is debatable whether the Legion of the Damned are truly alive and have any real minds. All Legion of the Damned units automatically pass any Leadership-based tests, including Morale checks, they are required to make.
Terrifying: Any unit which loses an assault whilst fighting a Legion of the Damned unit suffers an additional -1 modifier to its Leadership for the subsequent Morale check.
Where they come from, nobody knows...: All Legion of the Damned units deploy using the Deep Strike scenario special rules, even in missions which do not normally use Deep Strike. However, you must start rolling for them to appear from reserve on their first turn, rather than the second. This is summarized on the chart below:

Turn

Arrive on D6 roll of

1

4+

2

3+

3

2+

STARKS

Please send your feedback direct to the author at starks_3@hotmail.com.

 

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