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Hi, welcome to the third in the
Titan series of new rules for 40k. This article deals with the frightening
Tyranid BioTitans, the worst that the Hivemind can throw at the Imperium.
Codex: Tyranid BioTitans
BioTitan Special Rules
BioTitans follow all the special rules for normal titans as well as the
following additions.
-
BioTitans have the ability to
regenerate wounds. At the start of the 'Nid player's turn roll a D6, a
weapon can be regenerated on a roll of 4+, if the titan is immobilized, the
leg can be repaired on a roll of 5+. You may only attempt to regenerate one
location per turn, which must be stated before the roll. For every time the
titan has failed to repair a location, the dice roll needed for that
location is one higher. a roll of 6 is always an automatic success.
-
BioTitans are synapse
creatures.
-
They have the power of the
Hivemind within them and are immune to psychic powers.
-
Whenever a BioTitan is
destroyed, is spouts out an acidic spray, this counts as a flame weapon was
the following profile:
| Range |
Str. |
AP |
|
Flame Template |
7 |
2 |
BioTitan Summary
|
|
|
|
|
Armour |
|
|
|
Titan |
Points |
WS |
BS |
S |
Head |
Body |
Arms |
Legs |
I |
A |
|
Catachan |
350 |
5 |
4 |
8 |
12 |
14 |
11 |
12 |
6 |
4 |
| Heirodule |
480 |
6 |
6 |
8 |
12 |
15 |
12 |
13 |
6 |
4 |
| Heironid |
240 |
4 |
5 |
7 |
12 |
12 |
12 |
11 |
6 |
3 |
| Heirophant |
750 |
6 |
7 |
12 |
13 |
14 |
14 |
14 |
6 |
6 |
| Kracken |
450 |
5 |
5 |
12 |
12 |
14 |
13 |
11 |
6 |
4 |
BioTitan Upgrades
+24 pts
+20 pts
+36 pts
+20 pts |
Spore Mines -
Poison
Frag
Bio Acid
Extended Carapace |
+20
pts
+10 pts
+14 pts
+30 pts
+16 pts |
Adrenal Glands
Enhanced Senses
Toxin Sacs
Implant Attack
Bio-Plasma Attack |
-
Spore Mines
Spore Mines are deployed by the titan in an attempt to
soften-up enemies before destroying them in Close-Combat. 2D6 spore mines
may be fired 2D6 inches and then move 2D6" each turn in a random
direction until they pass within 2" of a non-Tyranid organism. They
then explode. Spore mines may only be used once.
-
Poison Always
wound on a 4+. Poison mines only affect vehicles which are open topped, against which they inflict a glancing hit automatically.
-
Frag See Ranged
Weapons Summary.
-
Bio Acid Use the scatter die to get a direction for the flamer template. On a hit, the template is placed towards the closest model. Acid Spore Minds roll 2D6+3 for armour penetration on vehicles.
-
Extended Carapace Adds
+2 to armour value.
-
Adrenal Glands Adrenal
Glands give the Bio Titan +2 WS and +1 I.
-
Enhanced Senses These
add +2 to the Titan's BS.
-
Toxin Sacs Toxin Sacs
add +2 S to the Bio Titan equipped with them.
-
Implant Attack Creature inflicts double wounds in close combat.
-
Bio-Plasma Attack Creature gets an extra close combat attack that hits on a roll of 4+ with the creature's strength plus one, worked at double the creature's initiative.
Ranged Weapons
| Weapon |
Range |
Str |
AP |
Type |
| Bio Cannon |
48" |
10 |
1 |
Assault 3 |
| Bile Launcher |
108" |
12 |
2 |
Assault 1 |
| Cluster Spines |
60" |
7 |
4 |
Assault 3 |
| Pyro Acid Spray |
Flame
Template |
10 |
1 |
Assault 1 * |
| Stinger Salvo |
60" |
8 |
1 |
Assault 1 ** |
| Spore Mines - |
|
|
|
|
|
Poison |
2D6" |
*** |
3 |
Ordnance Blast |
|
Frag |
2D6" |
4 |
5 |
Ordnance Blast |
|
Bio Acid |
2D6"
Flame Template |
3 |
3 |
Ordnance
Blast |
* Pyro Acid Spray does not
affect other Tyranids.
** Roll 2D6 for Armour Penetration.
*** See Vehicle Upgrades.
Close Combat Weapons
-
Titan Close Combat
Weapon - Doubles strength, ignores armour saves.
-
Razor Claws -
Razor Claws ignore armour saves and roll 2D6 for Armour Penetration.
-
Ripper Tentacles -
Reduce enemy attacks by 1.
THE TITANS
Catachan Beast
|
|
|
|
|
Armour |
|
|
|
Model |
Points |
WS |
BS |
S |
Head |
Body |
Arms |
Legs |
I |
A |
|
Catachan |
350 |
5 |
4 |
8 |
12 |
14 |
11 |
12 |
6 |
4 |
Type: Titan Weapons:
A Catachan Beast is armed two weapons, one on each arm, chosen from the
list below: Titan
Close Combat Weapon +35 pts, Cluster Spines +50 pts or Pyro Acid Spray +60 pts.
Options: The
Catachan Beast may be
equipped with any of the BioTitan Upgrades, except Spore Mines.
Heirodule
|
|
|
|
|
Armour |
|
|
|
Model |
Points |
WS |
BS |
S |
Head |
Body |
Arms |
Legs |
I |
A |
| Heirodule |
480 |
6 |
6 |
8 |
12 |
15 |
12 |
13 |
6 |
4 |
Type: Titan Weapons:
A Heirodule is armed two arm mounted weapons, and a weapon mounted on
its body. All are chosen from the
list below:
Titan Close Combat Weapon +45
pts, Cluster Spines +60 pts or Pyro Acid Spray +70 pts, Bile Lancher +80 pts. (Note: Titan Close Combat Weapons cannot be mounted on
the body)
Options: The
aver may be
equipped with any of the Imperial Titan Upgrades.
Heironid
|
|
|
|
|
Armour |
|
|
|
Model |
Points |
WS |
BS |
S |
Head |
Body |
Arms |
Legs |
I |
A |
| Heironid |
240 |
4 |
5 |
7 |
12 |
12 |
12 |
11 |
6 |
3 |
Type: Titan Weapons:
A Heironid is armed with two arm mounted weapons, and two weapons mounted on
its body. All are chosen from the
list below: Titan
Close Combat Weapon +55 pts, Cluster Spines +70 pts or Pyro Acid Spray +80 pts,
Bile Launcher +90 pts, Stinger Salvo +115 pts, Ripper Tentacles +45 pts, Razor
Claws +70 pts. (Note: Titan Close Combat Weapons cannot be mounted on
the body)
Options:
The Heironid may be
equipped with any of the BioTitan Upgrades.
Heirophant
|
|
|
|
|
Armour |
|
|
|
Model |
Points |
WS |
BS |
S |
Head |
Body |
Arms |
Legs |
I |
A |
| Heirophant |
750 |
6 |
7 |
12 |
13 |
14 |
14 |
14 |
6 |
6 |
Type: Titan Weapons:
A Heirophant is armed with two arm mounted weapons, and two weapons mounted on
its body. All are chosen from the
list below: Titan
Close Combat Weapon +65 pts, Cluster Spines +80 pts or Pyro Acid Spray +90 pts,
Bile Launcher +100 pts, Stinger Salvo +125 pts, Ripper Tentacles +55 pts, Razor
Claws +80 pts, Bio Cannon +135 pts. (Note: Titan Close Combat Weapons cannot be mounted on
the body)
Options:
The Heirophant may be
equipped with any of the Bio Titan Upgrades.
Kraken
|
|
|
|
|
Armour |
|
|
|
Model |
Points |
WS |
BS |
S |
Head |
Body |
Arms |
Legs |
I |
A |
| Kracken |
450 |
5 |
5 |
12 |
12 |
14 |
13 |
11 |
6 |
4 |
Type: Titan Weapons:
A Kraken is armed with two arm mounted weapons, and two weapons mounted on
its body. All are chosen from the
list below: Titan
Close Combat Weapon +45 pts, Cluster Spines +60 pts or Pyro Acid Spray +70 pts,
Bile Launcher +80 pts, Stinger Salvo +105 pts, Ripper Tentacles +35 pts, Razor
Claws +60 pts, Bio Cannon +115 pts. (Note: Titan Close Combat Weapons cannot be mounted on
the body)
Options:
The Kraken may be
equipped with any of the Bio Titan Upgrades.
Coming Soon: Orkimedes' Ork
Gargants...
The next part of this series
will be live from Orkimedes' Workshop. See you then.
Feedback should be sent
to blackgoblin@hotmail.com
and we will pass it on to the author.
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